Feb 22, 2005, 04:16 PM // 16:16 | #1 |
Pre-Searing Cadet
Join Date: Feb 2005
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Is Bone Horror it?
As a necromancer I could only summon a Bone Horror. Is this
the only thing in the game? I would think there would be an array of creatures that would open up as you advance through the levels. Makes it a bit more interesting i think. |
Feb 22, 2005, 04:32 PM // 16:32 | #2 |
Elite Guru
Join Date: Jan 2005
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There are 3 types of summons, a fiend, a horror, and a minion.
The fiend attacks from range and can be as high as lvl 12, the horror is melee and can be as high as lvl 12, the minion summons two minions who can be as high as lvl 8 I believe. |
Feb 22, 2005, 04:33 PM // 16:33 | #3 |
Frost Gate Guardian
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: N/R
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There are two other summoned minions Necromancers can get. The three are:
Bone Horror Bone Fiend Bone Minions There are also various necro skills that take advantage of summoned minions. |
Feb 22, 2005, 10:00 PM // 22:00 | #4 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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As the other posters have said, there are three different Necromancer animation skills. However, Animate Bone Horror is hands down the best of the three, so if you're planning on doing the reanimation thing you should get used to it, because you're going to be using it a lot. =)
Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. Last edited by Ensign; Feb 22, 2005 at 10:49 PM // 22:49.. |
Feb 22, 2005, 10:39 PM // 22:39 | #5 | |
Wilds Pathfinder
Join Date: Feb 2005
Location: Presumed missing...
Profession: Me/N
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Feb 22, 2005, 10:50 PM // 22:50 | #6 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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No, because I made a retarded mind goof. Bone Horrors are the best, because they cost you 15 instead of 25. Can you tell I won't touch a death Necro? Something about a skill line with zero synergy that requires people to die before it becomes useful.
Peace, -CxE
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Feb 22, 2005, 11:05 PM // 23:05 | #7 | |
Wilds Pathfinder
Join Date: Feb 2005
Location: Presumed missing...
Profession: Me/N
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Feb 23, 2005, 01:53 AM // 01:53 | #8 | |
Banned
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Feb 23, 2005, 03:05 AM // 03:05 | #9 |
Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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I've seen some interesting builds based around using minions- they aren't quite as worthless as Charles indicates, though they can be difficult to use effectively, especially in PvP. Bone Horrors can be very nice since you get two minions, and bone fiends have an advantage in that they have a ranged attack, and deal a fairly decent amount of damage.
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Freyas- Spirits of War ~The best lack all conviction, while the worst are full of passionate intensity |
Feb 23, 2005, 04:38 AM // 04:38 | #10 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Problems with Death Magic:
1) The line sits there dead until players start dying. The vast majority of the skill line is useless without a corpse, and you don't have any corpses until the game starts to turn. If their Monks are going down, adding a Bone Horror is just piling on - if your Monks are going down, then they aren't going to save you. The line does nothing when you're still jockeying for position, trying to make that first kill, or save someone before resources are depleted. 2) The entire line steps on itself. How many skills can you reasonably use that exploit a corpse? Two? Corpses are an extremely limited resource in PvP, and as such you can't overload on Death Magic - you just want one skill that you can use on every single corpse, since that maximizes the corpse resource with a minimal investment. 3) You get into all sorts of trouble when more than one person wants to use corpses. An opposing player with just Well of Blood can deny you corpses, keeping you from ever getting started. That's one skill that isn't even there as a counter that shuts down an entire attribute. I'd avoid Death Magic like the plague. If I wanted to play with corpses, I'd use Well of Blood like there's no tomorrow, which puts me into a better attribute and still maximizes the corpse resource while denying it to my opponents. What's not to like? Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. |
Feb 23, 2005, 04:53 AM // 04:53 | #11 | |
Banned
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Feb 23, 2005, 06:05 AM // 06:05 | #12 |
Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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But that is, what most people tend to care about
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Feb 23, 2005, 06:08 AM // 06:08 | #13 | |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Peace, -CxE
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Don't argue with idiots. They bring you to their level and beat you with experience. Last edited by Ensign; Feb 23, 2005 at 06:27 AM // 06:27.. |
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Feb 23, 2005, 06:23 AM // 06:23 | #14 |
Pirate?
Join Date: Feb 2005
Location: British Columbia, Canada
Guild: Idiot Savants
Profession: R/
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Yar!
I have to agree that PvP is more, how shall I say, "important" to a lot of people. Killing all the monsters in the world is great but it still comes down to the fact that they're designed to die, whereas another player is designed to survive.
When I think of skill choices, I rarely consider what would be best used against monsters... maybe I'm alone on this (but I bet that I'm not). My only experience with the Necromancer was a Warrior/Necromancer that turned out to be pretty decent... back when we could start at level 15... so it was a lot easier to test it. I also avoided the Death Magic (corpse requiring at least) as it really was dependant upon... well... corpses. Even in PvE, you'll come across a boss that has only one minion maybe... that's not allowing for a lot of corpse-useful skills. Who am I to say though? My experience with Necromancers is limited to Life Siphon mostly, . |
Feb 23, 2005, 06:26 PM // 18:26 | #15 | |
Core Guru
Join Date: Dec 2004
Location: Carmel, CA
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More on point, Charles, you know that there are certain things that have to be in the game for the players who are expecting 'flavor'. We had that discussion about how all the Ranger skills with animal names were suddenly in the 'Beastmastery' line, remember? Thank Balthazar they got over that madness. The Necromancer 'Death' line is part of that requirement that there be certain 'flavors' that casual or image-oriented players expect. For myself, I find it problematic to play a Necromancer primarily on account of the excessively long casting times on spells. When I play one at all, I tend to play it as a secondary to Mesmer just so I can load points into Fast Casting. ???Siran Dunmorgan |
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Feb 23, 2005, 08:16 PM // 20:16 | #16 | |
Banned
Join Date: Feb 2005
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[color=red]Let us be perfectly clear here. Everything posted here is simply an opinion. You're entitled to yours and someone else is entitled to theirs. You can argue whether or not that opinion is right. What you cannot argue is whether or not someone should hold that opinion. Insulting them, impugning their intelligence or their integrity is simply outside the boundaries of what is acceptable at this site. Confine yourself to the facts and issues at hand and leave the name-calling and bickering at home because it is far from welcome here. This is my final warning on the subject. -Sausaletus Rex[/color] Last edited by Sausaletus Rex; Feb 23, 2005 at 09:02 PM // 21:02.. Reason: personal attacks will not be tolerated |
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Feb 23, 2005, 08:27 PM // 20:27 | #17 | |
Elite Guru
Join Date: Feb 2005
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http://vnboards.ign.com/Guild_Wars_G...0/83340115/?91 |
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Feb 23, 2005, 08:30 PM // 20:30 | #18 | |
Banned
Join Date: Feb 2005
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Feb 23, 2005, 09:05 PM // 21:05 | #19 | |
Death From Above
Join Date: Dec 2004
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And, for the record, I've soloed Zealots in riverside with a Mesmer/Elementalist. Just me, no henchies, no other players. It's not that hard to do unless you're playing a character with no offense like a Healing or Protection Monk.
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Feb 23, 2005, 09:37 PM // 21:37 | #20 |
Banned
Join Date: Feb 2005
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Last i heard there was more than just zealots, I recall justiciars and big groups of em
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